Comments

Fuseblower's picture
Fuseblower
0

It's probably a 'stress' slider. Y'know, like those stress balls and stress mice you can get. Only this one's different - it *induces* stress!

Kisai's picture
Kisai
0

Hehe, actually games based on the Unreal engine (Star Trek, Perfect World, and dozens of others not to mention Mass Effect (which isn't a MMO)) the body size tends to limited to the existing chest points. This is apparently a limitiation in the game's rigging for the models. eg you can't make a wide female because it would stretch their chest width-wise, not proportionately. The source engine (used by Vindictus), and the engine FFXIV uses have similar issues, but their rigs have some chest physics, so they can be adjusted independantly. 

That Star Wars MMO uses an engine called "Hero Engine" which is designed for MMO use (unlike the FPS engines that are frequently used) so there's nothing much to compare with yet as they're all under development. There is much more demand for character customization in MMO's, and most are disappointing. In one MMO I played, they made the diameter of all the body parts "fatter" when eating food. Which is much more amusing.

Nira's picture
Nira
0

That sounds like Dragon Age... your character would actually get fatter if he ate more. There were potions you could use to gain/lose body weight, among other changes. The Dragon Age engine is probably one of the most customizable in an RPG that I've played thus far. Not an MMO, but still pretty fun if you play a mage. :)

nikkibot's picture
nikkibot
0

Not to sound nitpicky, but I think you're thinking of Fable 2 or 3. I remember searching for all the body mod potions in Fable 3 specifically. I am pretty positive you can't even eat things in Dragon Age. I will agree on the customizablity though. I love Dragon Age so hard.

Chazz's picture
Chazz
0

..... Wait what? There's no fatness availability at all in Dragon Age, and the only thing you can eat or drink are potions for health/magic.

You sure you're not thinking of a different game? Fable maybe?

Nira's picture
Nira
0

Nope, both of you are absolutely right. It was Fable that had the fatness. My bad. That's what I get for playing both simultaneously.

greg's picture
greg
0

Sooooo bigger boobs and butt, basically.  The facial expressions on the last panel are priceless!

sakuraruby's picture
sakuraruby
0

Agreed.

Comic's picture
Comic
0

Yeah... this was pretty much my reaction too.  The body type 4 is hilarious on dudes though- especially if you wear heavy armors.

kepitronic's picture
kepitronic (not verified)
-1

Not to say that the comic isn't hilarious and accurate (because it is), but it's also a violation of the non-disclosure agreement that you have to agree to, to get into the beta. Just a heads up.

Kisai's picture
Kisai
2

Shoulder-surfing someone doesn't count towards agreeing to a NDA. Plus that's not a real screenshot.

Jam's picture
Jam
1

I'm not in the beta

MelSkunk's picture
MelSkunk
1

My eternal problem with females in MMORPGS (though even having a bewb variation can be novel. as in not having large ones by default) . I've also found the whole "the tallest you can be is shorter than most of the males" issue annoying as well. I want a 7 foot amazonian thank you!

 

If it IS a beta though, maybe they'll change it?

Fuseblower's picture
Fuseblower
1

It isn't really that fair at all, really. If you're female, you should get the ability to adjust overall stature and boob size independently, shouldn't you?

If I was female, and into playing these games (I'm neither) then I think I'd definitely want both options and yes, up to the Amazonian. But in principle, if the game gives you options for some sort of equality, then the critical visible bits *should* be adjustable, with a suitable stretch algorithm at the join points. Shame about the blokes, though. The only thing they could reasonably ask to adjust in the same way would presumably be hidden by some sort of protection anyway - so you could quite justifiably have a slider for that that does nothing visible at all! Or *does* it need to be visible to satisfy some sort of ego requirement?

It's quite an interesting conjecture - one I've not really thought about at all until now. Has anybody seriously studied the psychology of this? Is there a PhD to be had?

sakuraruby's picture
sakuraruby
1

I'll ask my sociology professor. She's a total feminist and would LOVE this comic xD

lexbarron's picture
lexbarron
0

i've got a couple old friends who were total whores... the two of em went trollin for dudes to have 3somes with pretty frequently  and the one of em could tell rather reliably if a guy was well equipped just from seein how he walked and stuff lol she never would explain how, but im guessin posture and such were a factor which could point to visibility not being required for the ego boost

Fuseblower's picture
Fuseblower
0

Whilst that might well be true from the whores' perspective, I can't quite see how this would directly affect the way the dudes percieve themselves. I suppose what it comes down to is the question of how people set these things up in the first place. Do you set up your avatar to reflect who you are, who you *think* you are, or who you think you'd like to be? And why?

The closest I've got to this is that the rest of the family decided to set up an avatar for me on the Wii. They reckon that they've got it pretty accurate, but I don't think it's anything like me at all!

psilorder's picture
psilorder
0

I guess they base it on the statistics for humans (women on average being shorter then males).

 

Which is more important tho?

Being 7 feet (say one of the Amazons from wonderwomans island) or being as tall as the males?

Mark Penrice
0

I don't get why they don't just license the Second Life engine. I was able to do some interesting stuff with that. Particularly playing around and making the most feminine male avatar and butchest female. They would have been pretty convincing transvestites :-D

There was a slight touch of "can't make the guy short enough / can't make the girl tall enough", but not so much that there wasn't any overlap, and it was more in line with statistical norms. And I guess if you wanted to make an actual midget (which would probably look really messed up if based on the default model), there's the ability to import your own meshes and skins.

Though the SWTOR guys would probably want to overhaul the animations and ragdoll physics part a little, lest the characters all look like excellently diverse but terribly wooden mannequins...

Vanessa Barratt
0

I think there's too much choice with SL. I reglary play it and the amount of AVs you see with maxed out breast and butt sliders is disturbing :/

Vanessa Barratt
0

Make the sliders linked, to a degree and you may be onto something. If anything else I'll stop having to look at walking 'Z's ^^

Mark Penrice
0

Except it's more in line with reality that you can get any combination of large/small butt and large/small chest? They're often linked, yes, but not exclusively so.

I would go out on a limb and say the maxed out female avatars you're seeing are probably under the control of giggling 14 year old boys. The fact that they have the freedom to specify their character that way if they so wish isn't a black mark against the whole idea of having a widely customisable virtual body for your player character.

As stated, I took my avatars completely the other way to see just how much variation was in it, and was quite impressed. It also allowed me to make a pretty good analogue of myself (in the face, limb, etc department as well as the body - and this is just using the default skin etc) as I actually am rather than some idealised adonis version, plus randomly chosen friends, etc.

For the purposes of something like Star Wars an exact copy of that system may not be the most appropriate, but I don't see why you couldn't use the general idea and main underlying code at least, tweaked for your particular application.

Mark Penrice
1

Also this seems like an excellent point to give them feedback on, seeing as it's still a beta and therefore there's half a chance they can find some workaround to fix it with.

Give them the example of, e.g. Chiyoko from Akira, or other tough, matronly type women who would make excellent "tank" warrior-types as being the natural counterpart to the skinny gymnast that appears to be the only flavour at the moment. And in between those extremes there can be a couple of more normal, realistic types (one more on the slim side, the other with a little more curves, belly and boobage ;-)

What are 2 and 3 like for the guys, btw? Is it a natural progression or are they all distinct in different ways?

 

BTW why do I have to submit this three times over, ploughing through captchas and screens of "you must use java" "are you a spambot?" etc warnings? Using chrome right now, and I'm pretty sure cookies etc are turned on because somewhere else has already demanded that :-(

Foilboy's picture
Foilboy
0

I'm a dad with 2 small girls, so I know about body image and advertising.... drives me freaking nuts that, unless I start sewing my own ghetto dolls out of cutoff jeans, all that is available for purchase is Barbie whore princess deluxe or some anorexic equivalent.  And those princesses?  Seriously!  I got news for you, sweetheart:  being locked in a tower, sequestered with dwarfs, working on a farm, or a life of brow beating by step sisters in pre-industrialized times can NOT keep you looking that good.  Of course, I might not actually BUY Type II Diabetes Barbie or acne-and-coldsore Cinderella, but dammit I want the option.

And don't tell me that there isn't a market for size 46-F battle breastplates... I've been to Scotland.

Mark Penrice
0

Scotland? Come to the midlands ... I think I know someone who would sign an order form for such quite readily :-)

(It'd make for quite the advantage on the Hockey field...)

KarlBob's picture
KarlBob
0

Relevant: http://theirisnetwork.org/2007/05/26/idealizing-fantasy-bodies/

Ronald Riehn
1

So reading through everybody's comments it looks like we've reached the following conclusions.

 

1. - Game engines are limited. They draw out a particular set of animations for the skeleton, and develop the proportions in the character renders in a certain fashion so that full customizability is still not quite yet here (i won't mention the Second Life engine. Ever actually try to -use- your own meshes for differently sized or proportioned characters? You need your own animations as well or it looks extremely akward and painful.)

 

2. - MMOs have so much else going on that character customization can't actually have too wide a range per model set, though in this broadband-happy era of the coming "cloud" (read: distributed processing/memory/storage computing) it is entirely possible that something new is in the works.

 

3. - Fantasy is fantasy. If you want a realistic-looking femme fatale wielding a battleaxe, go check out Dragoncon.

 

As a footnote, I happen to know (albeit second hand) a tanner who also makes armor for renn faire costumes and such. Relevant story of his is once making the leather backing for a coat of splint mail for a 5'4'' woman with a 48H. Now that's a queen of Khazad-dûm.

Kisai's picture
Kisai
0

1. Game engines are limited more because of RAM constraints. If a game is targeted for the PC, it has no upper-bounds, but has lower-bounds. SWTOR has requirements that are slightly over the specs of my system, but if I choose to I could play it, but I take the penalty of unacceptable performance. With console games, it has a lower-bounds and a upper bounds. Simply if the game tries to use more resources than the upper-bounds, the game is guaranteed to perform poorly. When given the choice between making the game look ugly and making the game perform poorly, the developer always takes "look ugly"

So this extends to the amount of customization available. You'll notice that in games like SL and Sims, the amount of customization is high, at the expense of having nearly no story, or stories told in text panels with generic terms, because they can't anticipate all the different customization available. Also no voice acting. Wouldn't it be hilarious to have a heavy set character with a itty-bitty fairy voice?

2. The game assets for MMO's are now in the "isn't being shipped on anything less than blueray or multiple DVD's" To put it in context, if you have bandwidth caps, you are not going to want to play or even beta test an MMO because each patch cycle may kill your bandwidth. When you take into all the different variations of aliens, multiply that by the number of different customizations, the developers have to decide on either limiting the customization or by making the customization less spectacular. So going back to the original topic of the comic. Male characters typically exist as one model with the adjustable parameters, and one additional model for every "race" as a different head, and one additional model for every armor. Females are extra complicated because you can't use a single model for every body size. As it is, even female "children" models have breasts in MMO's because they're simply scaled down adults. Most customization that is available in MMO's are with the face and "texturable" options.

3. I think we're at least one more MMO generation away before fine customization becomes viable. SWTOR could feasibly add more customization later, but by them everyone will have their level 99 superJedi and not want to start over. More hardware physics need to be implemented so that character models are algorithmic generated, eg "This character is 5'5,120lbs,with black hair and fair skin" and the computer figures out how the body looks, how the clothes and armor fits, and how blood, fat and tears move when they fall down stairs.

sleadley's picture
sleadley
0

In my limited experience with SSFCEs (Super-Stressed Female Canadian Engineers) I've found that going out to eat and everyone gives the maraschino cherry from their malt to the SSFCE helps a lot (sample size 1, yo Kathryn!). If that doesn't work, maybe [url=http://www.youtube.com/watch?v=xdPDn1KUz_A]this quirky video[/url] will distract you. Anyway, hope you get some good karma coming your way soon for all the smiles you give us.

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